Killed 10 Boars Posts: 24 Joined: 27 Apr 2006 | The Frozen Far PW will be open to the public as of February 15th.
Come by our forums: www.frozenfar.com/forum/ to see the latest screenshots of the world.
There are several competitions running on our forum right now for PCs to begin making their mark on the world.
We are nearing our open beta phase (Feb. 15th target) and invite people to come check us out and join our small community (lots of info on our forums and a few batches of screenshots to give you an idea what things are shaping up to look like).
Some general info: -set in the Northern city of Mirabar and surrounding areas south of the spine of the world mountains (xantharl's keep, grunwald, Khedrun valley, mines of Mirabar etc.)
-strict RP based structure
-gritty, low magic, somewhat "dark" in tone, and fairly slow leveling.
-modified permanent death; rezzes are permitted (assuming you can get a body to a high enough level cleric for a raise), and we have a "hand of fate" system (basically a "get out of jail free card") that can bring you back from the fugue plane, the kicker being that you never know how many of these "nine lives" you actually posses (think small). |
Apprentice Posts: 1 Joined: 1 May 2006 | A quick update on this project.
It is still in the making but due to many issues has run into quite hefty delays. Thanks to all who have been keeping an eye out.
Our website is at http://frozenfar.com
Drop by and register, browse our forums, read the news, enjoy the logo ;).
Be part of our HCRP community and immerse yourself in our world. |
The Frozen Far PW will be open to the public as of February 15th.
Come by our forums: www.frozenfar.com/forum/ to see the latest screenshots of the world.
There are several competitions running on our forum right now for PCs to begin making their mark on the world.
We are nearing our open beta phase (Feb. 15th target) and invite people to come check us out and join our small community (lots of info on our forums and a few batches of screenshots to give you an idea what things are shaping up to look like).
Some general info:
-set in the Northern city of Mirabar and surrounding areas south of the spine of the world mountains (xantharl's keep, grunwald, Khedrun valley, mines of Mirabar etc.)
-strict RP based structure
-gritty, low magic, somewhat "dark" in tone, and fairly slow leveling.
-modified permanent death; rezzes are permitted (assuming you can get a body to a high enough level cleric for a raise), and we have a "hand of fate" system (basically a "get out of jail free card") that can bring you back from the fugue plane, the kicker being that you never know how many of these "nine lives" you actually posses (think small).