Server Name: Land of Immortals: Apocalypse
Direct connect IP: 80.203.28.165
NeverWinter Vault Page: http://nwvault.ign.com/View.php?view=Nwn2gameworlds.Detail&id=144&comment_page=2
Server Website: http://nwn2.ruuddata.com
Installer: http://hosted.filefront.com/utimagus
Ok now that the info is out of the way, here is the summary of what this server is about.
Three nations waging war against each other and each character take up the role of a soldier in one of those nations in an attempt to conquer the world for their nation. Simple eh?
Features:
Custom Crafting System (think a mix between Guild Wars and Diablo 2)
Exceedingly responsive Dev Team: Ask any of the players...
Balanced PvP: Extensive work done to balance PvP in order to keep a couple classes from being the dominant forces.
Nation vs. Nation based PvP:
Players of each nation square off against each other to conquer territory. Upon character creation, players select what nation their character will join.
Raids:
Each Nation has a treasury that other nations may attempt to raid to steal vital resources from enemy nations.
Nations are Dynamic:
The Nation leader or Co-Leader may upgrade the troops in each territory owned by the nation, increase their level of training, pay the upkeep on their troops (done automatically if the nation has enough money), etc. to ensure their nations and its people stay safe.
Bounty Hunters:
Players may take on the roll of a Bounty Hunter to hunt the enemies of different nations for Reputation, Gold, and the experience of the hunt.
Completely Randomized Loot:
Loot is randomly generated based on the CR of the mob that dropped it and is reminecent of Guild Wars/Diablo 2 style naming conventions. There are millions of possible loot combinations.
Look:
Each region (Silvaterra, Incendia, Divenium, and Daarnin's Crater) each have a unique geography and feel.
Nation Histories:
Each nation has a distinct and unique history that will help mold the quests and agenda's of the Nation.
Reputation:
Players through their actions will gain or lose reputation with each of the nations. Reputation is used to determine the Characters rank, access to nation items, and other assorted things (Quests, buffs, etc.)
Chaos Crystals:
Nations compete for control of each of the nine Chaos Crystals in Daarnin's Crater. These crystals provide constant enhancements to characters of the nation that controls each particular crystal. These enhancements are random and are set each time the server starts.
This is just a rough run down of the server. To learn more, hop over to our forums or just jump in game, few have had problems getting into the swing of things. This server adds a completely different dynamic to nwn2. Come give us a try, we guarantee you'll enjoy your experience here. If you don't, just tell us and we will see what can be done.
Server Name: Land of Immortals: Apocalypse
Direct connect IP: 80.203.28.165
NeverWinter Vault Page: http://nwvault.ign.com/View.php?view=Nwn2gameworlds.Detail&id=144&comment_page=2
Server Website: http://nwn2.ruuddata.com
Installer: http://hosted.filefront.com/utimagus
Ok now that the info is out of the way, here is the summary of what this server is about.
Three nations waging war against each other and each character take up the role of a soldier in one of those nations in an attempt to conquer the world for their nation. Simple eh?
Features:
Custom Crafting System (think a mix between Guild Wars and Diablo 2)
Exceedingly responsive Dev Team: Ask any of the players...
Balanced PvP: Extensive work done to balance PvP in order to keep a couple classes from being the dominant forces.
Nation vs. Nation based PvP:
Players of each nation square off against each other to conquer territory. Upon character creation, players select what nation their character will join.
Raids:
Each Nation has a treasury that other nations may attempt to raid to steal vital resources from enemy nations.
Nations are Dynamic:
The Nation leader or Co-Leader may upgrade the troops in each territory owned by the nation, increase their level of training, pay the upkeep on their troops (done automatically if the nation has enough money), etc. to ensure their nations and its people stay safe.
Bounty Hunters:
Players may take on the roll of a Bounty Hunter to hunt the enemies of different nations for Reputation, Gold, and the experience of the hunt.
Completely Randomized Loot:
Loot is randomly generated based on the CR of the mob that dropped it and is reminecent of Guild Wars/Diablo 2 style naming conventions. There are millions of possible loot combinations.
Look:
Each region (Silvaterra, Incendia, Divenium, and Daarnin's Crater) each have a unique geography and feel.
Nation Histories:
Each nation has a distinct and unique history that will help mold the quests and agenda's of the Nation.
Reputation:
Players through their actions will gain or lose reputation with each of the nations. Reputation is used to determine the Characters rank, access to nation items, and other assorted things (Quests, buffs, etc.)
Chaos Crystals:
Nations compete for control of each of the nine Chaos Crystals in Daarnin's Crater. These crystals provide constant enhancements to characters of the nation that controls each particular crystal. These enhancements are random and are set each time the server starts.
This is just a rough run down of the server. To learn more, hop over to our forums or just jump in game, few have had problems getting into the swing of things. This server adds a completely different dynamic to nwn2. Come give us a try, we guarantee you'll enjoy your experience here. If you don't, just tell us and we will see what can be done.