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PWMS - Persistent World Management System

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Apprentice
Posts: 3
Joined: 19 Nov 2006

Sorry for the cross-post, didn't want module builders to miss it.
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Hello,
We're in the process of delivering a first release of a powerful set of tools for developing PW's. We also want to attract interested developers to help accelerate the project. One of the first tools in the suite is a Quest Writing Tool that requires no scripting and works entirely on data. Take a look at the draft documentation and screen shots.

http://www.nwn2forge.org/PWMS/PWMS.pdf
http://www.nwn2forge.org/PWMS/

thanks,
Morpheus
http://legendsofvalinor.net

Apprentice
Posts: 6
Joined: 19 Jun 2006

Thank you very much for sharing. I have read the guide briefly and I could not see where it mentions about storing information that a certain character has completed a quest. I see the part that the quest has been completed, but not the variable that is stored for a particular player (i.e. the player cannot complete the same quest twice).

Did I miss that bit?

I will be keeping a chose eye on this as I never really got to grips with Persistency with NWN1...

Great stuff

 
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