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What's the verdict?

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Adventurer
Posts: 371
Joined: 22 Jul 2006

Very quiet here considering the game is available now. Is it going to fly as the next generation of PWs or what?

Any new unforseen issues or expected issues showing as a non-issue?

You still on track for a Nov 5 PW betatest for Cerea Island 2 Weby and will members of this forum (ie me) get a shot at helping you betabreak it on Sunday? ... if I can get my Limited Edition by then(my store has regular editions and considering the crap I'm seeing about these special sets I thinking about reverting my preorder and grabbing a basic copy to get rolling).

Looking For Group
Posts: 116
Joined: 22 Jul 2006

In general a lot of the issues around PWs are indeed slow to work through.

Yup, still on track, though with few less interior areas and starting quests than planned... as ALL five of our area/quest designers got "real life issues" on the same two week period... *roll eyes*

But the base systems are on track to be tested and the starting outside areas are there and some of the interiors and some of the interiors will also be early versions that will be replaced by the more full versions later. Further more interiors and more quests should come in during the test..

If you want to participate in the beta, I recomend that you head over to http://www.Cerea2.com and read the instructions. There are fairly detailed instructions on what to test posted in the forums.

The lack of DB support is one issue that will mean that only PC based systems can be tested in the begining, so things like guild lists and such will need to be tested once we get the DB. But since we have variables on items solution for PC persistence we can use those for now to store the PC specific things.

The real issue is still the required manual download. This is made worse by the lack of ability to put a clickable link in the server or module properties.

But in general the conversion of script systems from nwn1 to nwn2 mostly seems to mean cleaning up and consolidating scripts and finding the things that work a bit different... The areas take a fairly long time to do properly with all the placeables and such...

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Adventurer
Posts: 371
Joined: 22 Jul 2006

huh? There's no database support? Obsidian mentioned that they were using the old NWN DB as is. Didn't they?

I got my Limited Edition version today, junk jewelry, paperthin cloth map and a tiny artbook(still asking myself why I opted to spend an extra 20 bucks on the crap) so will be surfing the 100 or so PW/betaservers already online this next week to see what's what.

Looking For Group
Posts: 116
Joined: 22 Jul 2006

ExileHF:
huh? There's no database support? Obsidian mentioned that they were using the old NWN DB as is. Didn't they?

I got my Limited Edition version today, junk jewelry, paperthin cloth map and a tiny artbook(still asking myself why I opted to spend an extra 20 bucks on the crap) so will be surfing the 100 or so PW/betaservers already online this next week to see what's what.

From Version 1.01 script functions:
-------------
// This stores an int out to the specified campaign database
// The database name IS case sensitive and it must be the same for both set and get functions.
// The var name must be unique acrossed the entire database, regardless of the varible type.
// If you want a variable to pertain to a specific player in the game, provide a player object.
// AFW-OEI 09/08/2006: Campaign DB functions are not currently supported.
void SetCampaignInt(string sCampaignName, string sVarName, int nInt, object oPlayer=OBJECT_INVALID);
-------------------

the others have the same comment

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Adventurer
Posts: 371
Joined: 22 Jul 2006

No database.....have you checked for yourself. Sept 8 was awhile back and maybe they just didn't update the comment? Why would they ship the game without the DB they said was in.

Looking For Group
Posts: 116
Joined: 22 Jul 2006

ExileHF:
No database.....have you checked for yourself. Sept 8 was awhile back and maybe they just didn't update the comment? Why would they ship the game without the DB they said was in.

Yes, not working.

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Adventurer
Posts: 371
Joined: 22 Jul 2006

*shaking head* the DB was a NWN port no-brainer...wonder what went wrong with that.

I tried out the DMC today and finally something has finally interested me in the game. To think they were not going to include it...lol. The idea of ingame substitutes would of been a nightmare. The DMC freecam is an excellent device for surveying building development from any angle you choose...well done Obsidian. They only annoyance is lack of a NWN toolbar in favour of the NWN2 dropdown menus. Carefully arranged DM events now must be timed through a clunky interface.

Also checked out Cerea 2's client file delivery system...a most excellent setup. I have all the latest files in place and now await the server itself making an appearance and getting myself registered on your forum. I'll try to set aside a chunk of hours tomorrow to help troubleshooting if you're ready to roll.

Has anyone had the chance to test the 2 gig mod size limit posted on the bioboards. It sounds like physical file size chokes the dedicated server long before the 2 gig RAM limit is reached. At least it's an improvement over the half gig choke limit for NWN.

I have yet to see any single game-breaking flaw in NWN2, but the buildup of many little flaws is slowly taking on a mass of its own. After multiple training sessions through various aspects of the game the strongest impression I have so far is that of being "underwhelmed".

The DMC freecam came close but nothing has made me go "wow" yet. Especially the extra 20 dollars of crap that came with the Limited Edition...what was I thinking buying that version.

Mirent Tusk
Posts: 7
Joined: 27 Oct 2006

I have to agree with what has already been stated in this thread.

Additionally, I am concerned by a certain topic in the Toolset forums. It does not appear many have been paying much attention to that forum since the older info was archived. Or, maybe I am concerned about nothing at all and someone already figured this out.

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=510453&forum=113

Sadly, I have put production on hold to see where things go.

C-PEN

Adventurer
Posts: 371
Joined: 22 Jul 2006

Weby.....I have to ask. Is that client file-sharing system you use for Cerea 2 a custom job by you or your team, something Obsidian used for the MP betatest or is it a customized generic file-sharing system off the web?

Once setup it's only three mousecliscks for a player to automatically download all the files needed to game on your server. Have you posted about your delivery system on the boards already and I missed the details?

Adventurer
Posts: 371
Joined: 22 Jul 2006

KellNulf:
I have to agree with what has already been stated in this thread.

Additionally, I am concerned by a certain topic in the Toolset forums. It does not appear many have been paying much attention to that forum since the older info was archived. Or, maybe I am concerned about nothing at all and someone already figured this out.

http://nwn2forums.bioware.com/forums/viewtopic.html?topic=510453&forum=113

Sadly, I have put production on hold to see where things go.

C-PEN

I missed that thread because it was in the toolset forum and not the PW builder forum where it was already noted a few days back. I pointed the OP over towards ALFA Ronan's original thread and hopefully something will come of it now that two sources are experiencing the same error.

Since Ronan has managed to push a 2 gig mod through the NWN2server it sounds like this issue/bug is more a sign of corruption...maybe from merging files that isn't being caught when the mod is compiled.

Mirent Tusk
Posts: 7
Joined: 27 Oct 2006

Thanks for directing me to that topic Exile. I am still a bit concerned with the limitations as it sounded like he was just loading areas. He did not mention if there were NPCs, scripts running, or how many people actually logged on the server.

I am definately not trying to sound negative. I would like very much for this to work, but I am a bit put off by the volume of issues arising. Sure it was tough producing a PW in NWN when it first came out. But sometimes, the issues with NWN2 seem much greater. However, it has only been a couple days! :)

Adventurer
Posts: 371
Joined: 22 Jul 2006

Might I suggest you head on over to Weby's PW Cerea 2 if you haven't checked in yet. It's up and running and other then a wee bit of lag I am finally doing something with this game that's fun.

Cheers Weby and could you post the hardware specs on your server to give us an idea of your hosting Cerea 2 on? Of course you are likely in game testing at the moment instead of checking in here(have NWN2 windowed so am doing both...easier to betatest this way).

btw...last I checked there were 11 players on Cerea with little lag. Not sure how many DMs.

Mirent Tusk
Posts: 7
Joined: 27 Oct 2006

That is definately promising. How large is the mod? NPCs and scripts running? And yes, what are the server specs? Definately good news!

Looking For Group
Posts: 116
Joined: 22 Jul 2006

Well..

Have had 20+ people without real lag.. but then suddenly there is huge ammount of traffic going out for a long time... have not found the causes yet.

Further the server crashes a lot.. have had 6 crashes sofar..

The mod is fairly small.. only 7 outside ad about 30 inside areas 400 megs total. Very few NPCs yet as those are mostly not done yet.

But we do have some fairly complex scripted systems running.

The server is a AMD 4800+ with 2 GB ram.

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Looking For Group
Posts: 116
Joined: 22 Jul 2006

ExileHF:
Weby.....I have to ask. Is that client file-sharing system you use for Cerea 2 a custom job by you or your team, something Obsidian used for the MP betatest or is it a customized generic file-sharing system off the web?

Once setup it's only three mousecliscks for a player to automatically download all the files needed to game on your server. Have you posted about your delivery system on the boards already and I missed the details?

It is done by someone else:
http://nwvault.ign.com/View.php?view=NWN2Tools.Detail&id=5

he posted about it on the nwn2forums too.

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Mirent Tusk
Posts: 7
Joined: 27 Oct 2006

Weby, thank you so much for being considerate and posting here. I am sure the players were doing as much as they could to tax the server! :P

Are you happy with the performance/results thus far? How much larger were you planning on the mod being?

Looking For Group
Posts: 116
Joined: 22 Jul 2006

Well.. the crashes... they are bad..

The size in memory and such seems reasonable.

the module is "small" because we are mostly testing the base systems...

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Mirent Tusk
Posts: 7
Joined: 27 Oct 2006

Thanks again! Now when you say the module is small, you mean by number of areas I am assuming? It is 400mb and following along in the forums it seems like there is some sort of a cap of around 500mb. I guess this cap would change if Linux support was added. How large are you planning on making the mod, in terms of playable areas?

Looking For Group
Posts: 116
Joined: 22 Jul 2006

Yes the playable areas.

Will need about 20 outside areas and 250 inside areas in total in say.. 6 months from now.

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

Adventurer
Posts: 371
Joined: 22 Jul 2006

That is one unhappy bioboard forum happening since release. I notice the PW builder forum is very peaceful and is even getting some dev love over the half gig server choke bug.

If only they would learn that PWs is the way to go :-) Those of use inclined to vent always seem to get it out of the way before the game releases because we are too busy after to do anything but build.

Except for me who is waiting with baited breath on whether TTL will jump to TTL2. My admin is one of the unlucky few who have a high-end laptop that can run anything on the planet except NWN2. He's still perched on that fence of his and no matter how hard I shake it he won't drop one way or the other.

Me's got some ideas for TTL in either NWN or NWN2 format but for now am having fun gaming on Weby's Cerea 2 PW.

Adventurer
Posts: 371
Joined: 22 Jul 2006

Not a good evening for Cerea 2 Weby. First your website/forum went down and then the server itself crashed/reset? once and maybe twice within a few minutes.

Does your forum have a bandwidth limit per month? Do you host your files from your website? Being one of the few PWs online at the moment could mean heavy traffic downloading and tapping your bandwidth.

Looking For Group
Posts: 116
Joined: 22 Jul 2006

The web server is on a hosting provider.. an I have 2TB/month bandwith... so currently at <10% at the current daily rate if it continues.. But like any ISP they have occasional problems.. but first time in a while.

As for the server resets.. yes those happen, the current dedicated server is not all that stable.

Cerea Island 2 Roleplaying Server under testing for NWN2. http://www.cerea2.com/

 
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