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Fast Facts
Name:
Neverwinter Nights 2
Acronym:
NWN2
Developer:
Obsidian Ent.
Publisher:
Atari
Release Date:
10/31/06
Country:
USA
Genre:
RPG
ESRB Rating:
Teen
News
Neverwinter Nights 2: NWN 2 Worlds Inteview: Rogue Dao Studios

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NWN 2 Worlds has posted an interview with Rogue Dao Studios project leads Montgomery Markland and Fractal. It's a nice follow up to our interview with Rogue Dao with some lovely screenshots and new information:

What content can the community expect to be your first release? Do you have a ETA?

Monty: Right now, we're shooting for releasing Purgatorio sometime between the third week of June and the last week of July. That's always subject to change, but we're still making steady progress and if things go well, we'll make that timeframe. As for content, the following things are definite: 300 custom placeables (some of which are animated); 3 -hours- of custom music; 20 custom tiles and meta tiles; 12 custom weapons; 12 custom helmets; a few custom heads and clothing sets. Tentatively, we could have as few as 2 and as many as 6 full custom creatures. The meshes and textures are done for those creatures, and now its just a matter of animating them to a high enough standard in time to include in Purgatorio. We may, or may not accomplish that last bit.

And regarding the toolset:

What is the overall impression from your dev team of the new tool set? What do you feel are the aspects that need more work from Obsidian and what aspects do you feel are more then useful/solid as-is?

Monty: If there is one thing I think could use heavy improvement, its the entire system of interior tilesets. The tile based system, the way the roof fade is automatic and global, and a few other idiosyncracies about the way interiors work are stumbling blocks in creating non-rectilinear interior environments.[/blockquote]