NWN 2 Worlds, apparently on the verge of closing for good, has posted an interview with several members of the MotB development team. Preceeding this interview is a note from "Strauss", owner of NWN 2 Worlds:
Sadly NWN 2 Worlds is still offline, however I do not feel keeping our interview from the community we were going to use as our 'welcome back' present.
So here is the interview; Does this mean nwn2news/nwn2worlds is RIP? At this point I do not know. It seems I have done all I can for this community and perhaps my interests/energies should go into another topic when I do get back online. but back to the point, here is our (perhaps final) OEI interview. Enjoy and either way thanks for all those that have given my staff, nwn2worlds/nwn2news and myself support, also for all the great memories!
As for this interview; These answers come from Robert McGinnis (NWN2 Community Coordinator), Rich Taylor (Lead Programmer on the Live Team), Nathaniel Chapman (Live Team Producer) and Kevin Saunders (Mask of the Betrayer expansion Producer).
Strauss/Rhomal
Two of the more interesting questions regarding multiplayer:
8. What love for the DM client do you foresee in the short and long term future?
In the short term, the DM client will be getting a number of bug fixes as well as the overhaul of the party bar that has been needed for some time. Already fixed are things like the chooser/creator not becoming empty if you change resolutions, dead players no longer disappear from the chooser, chooser buttons no longer require a double click to activate, players no longer see the floating text over the position of a DM that is supposed to be hidden, some of the console commands have been hooked back up, among other things.
In the long run, most if not all of the old DM console commands will be hooked back into the game as well as a number of other fixes targeted directly for DMs.
9. Is fixing multiplayer-problems of the campaign on your priority list?
With the 1.07 update, we are giving multiplayer more focus than in previous patches. We realize there are some big issues with multiplayer, and that is a weakness of the game, but it will take some time to get all the fixes in.
On a side note, it is hoped that Strauss will change his mind and reopen NWN 2 Worlds. The site filled a niche in the community with specific regard to multiplayer and persistent worlds. Whatever his decision, we wish him the best in his future endeavors and thank him for his commitment over the years to the NWN community.






