Clan DLAN has posted an interview with our favorite modding team, Rogue Dao Studios. Rogue Dao is currently developing a trilogy of modules based in the Planescape world. The first module, Purgatorio, should be out soon.
Speaking of Planescape and roleplaying games, we have a question we must ask. Everyone has in mind the mighty Planescape: Torment, and might of course compare your work to that game. How are you planning to create something equally original and of high quality?
Hippo: It's important to keep in mind that this game isn't P:T. We aren't trying to 'recreate' P:T. P:T was a brilliant game, made by brilliant people, and most of us have played it and absolutely adore it. But that's not the game we're making here.
It's inevitable that the game we make will be compared to P:T, and that's both a good thing and a bad thing. It's good because, frankly, at least some of us are of the opinion that P:T is the single greatest role-playing game ever created, and we enjoy being held to such a rigorous standard - but on the other hand, it's a bad thing, because people who are expecting to play a sequel to P:T are going to be sorely disappointed. We're doing our own thing over here, and we'd like to think we're doing it pretty damn well.
What are your expectations with the release of the Trilogy from the Neverwinter Nights gaming and modding community? Do you think that this may encourage others to create their own great quality mods?
Jason: We're sure of it. Personally speaking, and not as a member of the team, there is no team I've seen as organized and manned up as this one. I'm also sure there's no team as far along as we are, both in built areas, dialog done, voiceover, etc. I'm hoping that Purgatorio really pushes up the bar for mod releases, forcing many to spend MORE time on their modules and make them worth the investment of time for teh players and an overall enjoyable experience.
Head over to Clan DLAN to read the rest. It's an enjoyable read!






